The Graphical Assignment application is used for short term scheduling in the Work View tab when you are preparing to assign work orders to labor and crews, but its primary purpose is to assign labor to craft requirements and crew to crew type requirements. It has a Gantt view of the work orders, network dependencies and Start No Earlier than (SNE) and Finish No Later than (FNL) constraints can be displayed but there is no histogram of resource load and availability, the assumption is that smoothing of resources has already been carried out using the Graphical Scheduling application.
The Work View is based on work order queries. A rolling schedule may be used for scheduling the next 2-4 weeks, each week a new set of work orders is added to the schedule. You can create a scenario and compare this with another scenario or the current schedule.
In the Assignment View tab, you assign labor to craft based on their default craft-skill levels, but you can also assign based on secondary craft-skill levels. You can use the work zones of your labor or crews to match to the locations and assets that exist in the same work zone. When you make the assignment, you are matching the assignment by shift, but long running assignments can be split across shifts. Periods of unavailability of a labor or crew can be entered, similarly the availability can be modified by adding extra hours in what would normally be non-work time.
The Dispatch View tab shows a day schedule with a map displaying the street-level routes that the labor or crew will take, expected travel time between work assignments will be shown. When location-based services are enabled the GPS position of the labor or crew will be displayed allowing emergent work to be dispatched. The map view can also show weather warnings if integration has been set up.
The resource assignments can be exported to a calendar (.ICS) which will be sent to the assignee using a communication template.